Keynotes!
We are delighted to welcome our distinguished keynote presenters, Micki Kaufman, Amanda Licastro, and Jasmine Clark! Kaufman, Licastro, and Clark will each lead a new immersive style of keynote event, to offer participants an opportunity to explore digital humanities projects designed and developed in virtual / augmented reality.
- Kaufman will present her
Quantifying Kissinger
project: a scholarly archive designed for 3D abstract interactive immersion via game engine technology. - Licastro's presentation,
Embracing the Glitch
, will address supporting Extended Reality (XR) across the curriculum, and will feature student work from her course (Virtual Bodies, Virtual Worlds). - Clark will present
Designing and Building a VR Game for Primary Source Literacy
, building on her work with the Virtual Bloxson project.
Participants will have multiple options for experiencing / viewing the immersive events. They may opt to try headsets and immerse themselves with guidance in a virtual constructed space, or they may watch the virtual world projected on monitors.
Accessing the conference
Like last year's successful event, the 2024 conference will be fully in person. We ask all participants to join us on site at Penn State Behrend's campus. (In case of problems / disrupted travel, please be in touch with your session chair / co-panelists who may be able to facilitate a virtual connection on site.)
- We plan to provide low-cost accommodations on Behrend campus, in easy walking range of conference events.
- Hotels are available near campus or on the waterfront in Erie, but most will require transit or be easier with car transport. We'll provide travel guidance on this site!
- Please write to the organizers with questions about access.